home *** CD-ROM | disk | FTP | other *** search
- ╔═══════════════════════════════════════╗
- ║ ║
- ║ ┌─────────────────────────────────┐ ║
- ║ │ Welcome to Yet Another Tetris │ ║
- ║ │ Version 1.05 │ ║
- ║ │ Copyright 1991 by Peter Mueller │ ║
- ║ └─────────────────────────────────┘ ║
- ║ ║
- ╚═══════════════════════════════════════╝
-
-
-
- YATETRIS is a public domain program. So feel free to give copies
- to your friends, neighbours, mommies, daddies, and enemies. BUT:
-
- I don't give any warranty of correctness nor do I accept
- responsibility to anyone for the consequences of using it.
-
- YATETRIS is a Tetris-like game for Windows 3.0. It comes to you
- in a ZOO file including the following files:
-
- YATETRIS.EXE Executable
- YATETRIS.FIG Definition of standard Tetris figures
- YATETRIS.HSC Highscore table
- YATETRIS.HLP Help file (I hope the English is well enough,
- if not, send me a correction list ...)
- YATETRIS.INI Initialization file
- YATETRIS.DOC This file
-
- All these files, except the DOC-file, are expected to be in the same
- directory.
-
-
- 2. Figures
- ----------
-
-
- All used figures are defined in a file called YATETRIS.FIG. In this
- version a figure editor is included. Use Windows Help for editing
- details.
-
-
- 3. Version Chat
- ---------------
-
-
- Well, this is the first release. Stay tuned for next versions which will
- have
-
- - more levels
- - a more satisfying figure editor
- - a new level editor
-
- Nevertheless, if you detect any mysterious behaviour or other strange
- things please contact me at
-
- pm@opal.cs.tu-berlin.de
-
- or, if this is not possible, write to
-
- Peter Mueller
- Detmolder Str. 15
- 1000 Berlin 31
- Germany
-
-
- 4. Initialization File YATETRIS.INI
- -----------------------------------
-
-
- There are three values which you can modify:
-
- figures=<path to figure file>
- levels=[on|off]
- shadow=[on|off]
-
- where:
- figures is the full path to a figure description file. If no path
- is specified the YATETRIS.EXE directory is taken.
- levels turns level orientated game on and off, respectively.
- (Default is on.)
- shadow turns shadow below playground on and off, respectively.
- (Default is on.)
-
- Additionally, each level have its own entry in which you can modify
- a level's drop time and its lines to solve. Take
-
- level1=500,10
-
- for an example. This means that level 1 will have a figure drop time
- of 500 and that you have to solve 10 lines before entering the next
- level. (To make the figures drop faster just enter a lower value.)
-
-
- 5. ToDos
- --------
-
-
- - A lot of clean up
- - Doc's, doc's, doc's
- - And then there is C++ ...
-
-
- 6. Bugs
- -------
-
-
- - Dunno if this is really a bug: After closing the game the About
- window of PM tells me, that I've lost 1K of memory. (But after asking
- in good old net.land some kind soul told me: "Let It Be, Let It Be" ...
- Windows' memory management ...)
-
-
- 7. Programming and Testing
- --------------------------
-
-
- YATETRIS was (and is) programmed with Borland C++ 2.00 (hope to get 3.00 as
- soon as possible). It was tested in Windows 3.0 (386 Enhanced Mode),
- MS-DOS 5.0, and TDW.
-
-
- Viel Spass,
-
- -Peter
-
- P.S.: I also have a German version. If someone's interested, drop me a
- note ...